Dungeons of Ironshade DevLog
Dungeons of Ironshade - Alpha Demo » Devlog
v0.1.28
- added more Tooltips
- changed the chest asset
- weapons sound is pitched randomly now
- different footstep sounds, depending on the floor
- fixed bug, when throwing items with rightclick
- upgraded to new Unity version
- Level design changes
- and other changes and bugfixes
v0.1.27
- Changed: Completely rework of Skill and Combat System
- Changed: Added "Speed" to weapons
- Changed: Players can attack with their hands
- Changed: Minimap improvements
- Fixed: Save system and other bugs
v0.1.26
- Changed: Gained XP is now showing, when an enemy was killed
- Changed: Some enemies are dropping consumables now, when the got killed
- Changed: Deactivating Teleporter Light source, when not in range
- Fixed: Blood color when enemy was hit
- Fixed: FadeIn after starting/loading game
v0.1.25
- Changed: Explored areas in the minimap will be stored in the savegame now
- Changed: Loading Screen
- Changed: Minimap shows Doors and Stairs now
- Changed: Some Fonts
v0.1.24
- Changed: Added flooding light from top
- Changed: Minimap graphics
- Fixed: A bug which made monsters walk diagonal
- Changed: Skinned slider
- Fixed: Loading Status
- Changed: Leveldesign
- Changed: Rotation of player will be queued now, if Player is moving (experimental)
- Changed: Wallbanners are destroyable now
- Changed: Some objects will give you a text information, when clicked
- Fixed: problem with text scroller fixed, if text with different length appeared
v0.1.23
- Changed: Assets for weapons and food
- Changed: UI scaling
- Changed: Added char information in CharEditor
- Changed: Added new animation for "weapon swipe"
- Fixed: Bugs and Localization
- Changed: Added some tooltips
v0.1.22
- Fixed: Fade Screen to black Issue, when used a teleporter before
- Changed: Changed to deferred rendering path to improve performance
- Fixed: Occlusion Culling problems (big room in the second level)
- Fixed: Scene load unload problem
- Fixed: Credits Screen not loaded after exiting game
- Fixed: Bug with spawn monster
- Changed: Leveldesign changed
v0.1.21
- Changed: Performance optimization
v0.1.20
- Fixed: Fixed item management issues with stackable objects
- Fixed: Sound radius of teleporters
- Changed: added light source for teleporters
- Changed: Level design
- Changed: Rats are weaker now ;-)
v0.1.19
- Fixed: Scrollbar in Containers resets now when reopened
- Fixed: "Guard" option works now for Monster groups
- Change: If Partycamera rotates above a certain angle, party will be turn into that direction, when the mouse is released
- Fixed: A chest can now only open from the front
- Fixed: Character Editor
- Changed: Some materials for objects
- Change: Localization Updates
- Change: Movement Keys can now configurable in the Options -> Keys Menu
v0.1.18
- Change: Redesigned Spellbook
- Change: Changed keys and keylocks (earth, moon and sun key)
- Fixed: Teleporting monster groups
- Change: added more Effeccts for Teleportation
- Change: Redesigned Innventory with Tabs
- Change: Worked on Level design
- Fixed: Char Portait does not reset when charbox are switched
v0.1.17
- Fixed: Bug with moving Teleporters and Monsters
- Change: Added magic force field
- Change: Added credits screen
- Fixed: Several bugs with the Charboxes
- Fixed: Mana Costs
- Fixed: New bug with monster groups
- Changed: Added Cure/Slow Posion Spells
- Changed: Added a new Ceiling type if there is a pit in the level above
v0.1.16
- Fixed: Items can now fall into pits again (removed harcoded mapId)
- Fixed: Pit target coordinates were wrong, when pit was moved in the Editor
- Fixed: Spikes damage on monsters
- Fixed: Moving Teleporter should not teleport another Teleporter
- Changed: Added footstep sound for turning
- Changed: If a monster drops an item, the player will get a text notification
- Changed: If a monster or barrel drops an item, an "item drop sound" will be played
- Changed: Textboxes for runes are fit to the text now
- Changed: Reworked the throwe animation of items
- Changed: Memorizing a scroll automatically opens the spellbook with the correct page
- Changed: Added 3 new monsters
- Changed: Some monsters can now perform a double melee attack
- Changed: Some monsters can now paralyze a partymember
- Changed: Spiders can now poison a partymember
- Changed: Added Health and Antidote Potions
- Changed: Added Hidden Buttons for walls
- Changed: New texture for Runes
v0.1.15
- Fixed: Some items like the shield could be thrown with right click. This was not intended. (Thx for testing, Max)
- Fixed: The notes can also be read in the inventory by right click
- Fixed: Sometimes the player could move to a cell on which was already a monster
- Fixed: Error when a monster falls into a pit
- Fixed: Burned out torches now no longer emit light when hung back on the wall
- Fixed: Taken torches now no longer appear (burned out) on the walls
- Changed: Message Window (Changed Font, Notify sound)
- Changed: Removed "Welcome to the dungeons of ironshade..." sound at the starting point
- Changed: New messages from characters evaluating the situation
Files
ironshade_alpha_demo_0.1.16.zip 864 MB
Sep 01, 2022
Dungeons of Ironshade - Alpha Demo
Status | In development |
Author | bomfirit |
Genre | Role Playing |
Tags | 3D, Dungeon Crawler, dungeon-master, eye-of-the-beholder, grimrock, Singleplayer |
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